Bernard Bentley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries quarterstaffs. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes peer out from beneath his small black hat.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.
History: He is a Slaad in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Fighting, Athletic. Bonds: Enemies, Attractive, Adventurer, Job. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Everard Barton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He has a long blonde beard with little hanging trinkets. His eyes are hazel and beady.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Slave, Mentor. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Jeweled anklet (2000 gp). Large well-done wool tapestry (100 gp).
Lewis Payton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears green leather gloves, a green jacket, and tight pants. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: Lewis was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Lewis has worked very hard to control his curse. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Attractive, Religious. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2100 sp. 2 Tanglefoot bags. 4 Thunderstones.
Gerald Heiser, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears a faded coat and loose pants complete with small hat. He has black hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Blacksmith; and he's attracted to the pc
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Has a crush, Nature. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Sydney, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair has been sun bleached extensively. His skin is flawless and his blue eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Flaws: Selfish, Shy. Bonds: Rich, Attractive, Military. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 5000 sp. Jade (40 gp). Star ruby (900 gp). Coral (40 gp).
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