Solomon Milton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Insane, Secretive. Bonds: Slave. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Dumph, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a yellow cloak and cross-gartered brown stockings. He is an epitome of beauty. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has worked as a Gardener like his mother before him.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Heward Stanford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear tan pants and tee shirts and is in decent physical shape. His hair is short and white. His eyes are a pleasant gray.
Personality: He has always had a great fascination with Human culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.
Motivation: He's repulsed by the PC; and many giants want him driven away
Flaws: Racist, Antagonistic. Bonds: Enemies, Rich, Family. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. Golden yellow topaz (1100 gp). Brown-green garnet (110 gp). Amethyst (110 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Carlisle, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He wears his blonde hair up. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Job, Adventurer. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 24 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 210 pp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (40 gp).
Alex Langdon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.
Personality: Alex wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants a kiss
Ideals: Disciplined. Flaws: Impulsive. Bonds: Military, Nature, Has a crush. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.
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