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NPC Generator

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Advanced [show]


Cory Braxton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His tied-back hair is black. His eyes, though not visible through his cowl, are amber.

Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He uses divination through singing.

History: Cory was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Athletic, Gifted, Persistence, Entrepeneur. Flaws: Antagonistic. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Braxton, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears yellow trousers with tan and green striped suspenders. He wears various colorful collared shirts. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Succubi in disguise. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Optimist, Philantrophist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Trym Reed, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)6 (-2) 17 (+3)12 (+1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He was born in the west. He was an apprentice working in his mother's forge. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Selfish. Bonds: Immigrant, Job, Family. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Ashley, Male Human Warrior 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 14 (+2)3 (-4)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 15000 cp. 3 Alchemist’s fire. 3 Acid flasks. 4 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Diggory Barney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: Diggory was born the youngest of three triplets. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Selfish. Bonds: Family. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Diggory Barney, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: Jade (110 gp).


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy pastel pantaloons and a green scarf. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic, Disease. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Hugh Chatham, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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