Patrick Spaulding, Male Human [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a tan and brown robe with the hood down, he is not a threatening figure. He wears his hair in dreadlocks. He has brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Optimist, Pacifist, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: Jasper (30 gp). Blue quartz (8 gp).
Hunter Langley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large green jacket. He wears his golden hair down. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A strong sense of loyalty to Human people; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Job, Enemies. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Roger Chester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: Roger was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has achieved small success as a Shoemaker.
Motivation: Further expansion of business.
Flaws: Shy. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears bulky black painted plate armor. His white hair is slicked back into a classic pompadour. His ears are large.
Personality: He likes to make people angry or surprised. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. One day when Arnold was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Arnold was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.
Motivation: His religion dominates his actions; and find a way to reverse the transformation of his brother
Flaws: Ugly, Antagonistic, PTSD. Bonds: Family, Religious. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 6000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Morton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor, and he perpetually has his bow ready. He keeps his long auburn hair kept up in a rat tail. His blue eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.
History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Glassblower like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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