Wymar Charlton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He wears his brown hair up in a very large beehive style do. His half smiles and brown eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south to a Painter, Wymar learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. In the meantime he has taken over work as a Painter and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Percival Charlton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, blue, dusty cloak. He wears his golden hair up. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He has all his life been fascinated with poetry.
History: He was raised in a desert tribe. He worked as a nervous Apothecary and found it very stressful. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To be a Shoemaker again; and expand his business
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Job, Nature. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 65 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Emerald (800 gp). Obsidian (10 gp). 1 Minor magic item.
Gerald Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His blonde hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gerald wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Disciplined, Logical, Fighting. Flaws: Ugly, Insomniac. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Tindall, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears tight fitting clothing which further accentuates his frame. His brown hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Justice. Flaws: Selfish, Disease. Bonds: Attractive, Poor, Nature. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Malachite (10 gp). Deep blue spinel (600 gp). Tiger eye turquoise (10 gp).
Miles Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He is physically well-built. He wears his silver hair down. His eyes are a pleasant amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Apothecary in town.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Apothecary job and began his own company from there.
Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence. Bonds: Job, Military, Nature, Debt. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp. Azurite (4 gp).
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