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NPC Generator

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Advanced [show]


Robert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears violet painted combat armor at almost all times. He is an epitome of beauty. His blonde hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Detective business at a young age. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Robert Wedgwood, Male Human Warlock 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)16 (+3) 7 (-2)16 (+3)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 8
Languages Common, Infernal, Auran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 400 gp.


Social Check DCs


William Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown cloak and cross-gartered green stockings. His hair is cut close to his head. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is a Lamia in disguise. His druidic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

William Dayton, Male Human Monk 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 7 (-2)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Amethyst (100 gp). Amethyst (100 gp). Chrysoberyl (100 gp). 1 Minor magic item.


Social Check DCs


Roger Royal, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large white mantle and cape that has been intricately interwoven into his blue robe. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up bow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Logical. Bonds: Religious, Attractive, Nature. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Roger Royal, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills History +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp. 1 Smokesticks.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes dart from person to person to random spaces in the air.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Cory Garrick, Male Human Expert 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey coat over a green low-cut shirt, and a deerstalker hat upon his head. He has moderate length red hair. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Tailor, who enjoyed hunting, Dustin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Dustin Yeardley, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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