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Advanced [show]


Manfred Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. A gifted student he started as a Carter, but he got bored and became a Spice Merchant. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Soames, Male Human Adept 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. Brown-green garnet (150 gp).


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his nunchaku, and he perpetually has his nunchaku ready. His silver hair is kept up in a ponytail inside a top hat. His eyes are likewise brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aldous was born on a far western mountains where he grew up under the tutelage of his father, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Immigrant. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Aldous Marlee, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 400 gp.


Social Check DCs


Thomas Yorke, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of clubs on his belt, each one with a sapphire on the hilt. He has styled his black hair well, parting it to the left. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Ruler, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Thomas Yorke, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 7 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)14 (+2) 9 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great joy in being the best Weaver in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Weaver.

Motivation: An old rival family wants him found; and doesn't want to be a weaver and was forced into it by his family

Bonds: Attractive, Job, Slave, Adventurer, Family. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Randal Tindall, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp.


Social Check DCs


Gerald Blakely, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a simple yellow robe with green stripes complete with hood. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: Gerald was born in the south. At a young age he loved to build and create. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Blakely, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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