Henry Westbrook, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white costume with the symbols of death on his torso. His hair is cut close to his head. His eyes are likewise hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Passionate, Justice. Bonds: Enemies, Adventurer, Family. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Norman Kendal, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious, Family. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 20000 sp. 1 Minor magic item.
William Marston, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His moppish red hair is in a traditional bowl cut. His ears are large.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, William studied abroad. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Job. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Aldous Livingstone, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He has hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Aldous took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Forgetful, Disease. Bonds: Job. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Golden pearl (40 gp).
Raymond Cooper, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light tan in addition to tight pants, he is not a threatening figure. His hair is long and auburn with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Rich, Job. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
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