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Advanced [show]


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Doctor. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the large cave and found the beat up trident and armor he uses now. He has drifted from career to career and currently works as a Doctor.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Insomniac. Bonds: Rich, Job, Attractive, Nature. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Roscoe, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 1 Minor magic item.


Social Check DCs


Henry Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long red hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Henry was born in the south. At a young age he loved to build and create. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic, Persistence. Flaws: Insane. Bonds: Adventurer. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Henry Clapham, Male Human Bard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 80 pp. Eye agate (6 gp). Moss agate (6 gp).


Social Check DCs


Everard Astley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Everard Astley, Male Human Warrior 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is thinning but still full. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Job, Military, Enemies. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Charles Chatham, Male Human Bard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. His hair is red and very short. This hazel eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gilbert was born the youngest of three triplets. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge.

Ideals: Disciplined. Bonds: Attractive, In love, Enemies, Family. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Gilbert Yorke, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Eye agate (14 gp).


Social Check DCs

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