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Advanced [show]


Alexandre Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy black pantaloons and a tan scarf. He has styled his red hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac, Antagonistic, Disease. Occupation: Guard

Voice: Whispers

Attributes [hide]

Alexandre Berkeley, Male Human Adept 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 0 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)16 (+3) 16 (+3)7 (-2)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Giant, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1900 gp.


Social Check DCs


John Fidget, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright violet suits and hats. With bright chestnut hair and a scraggly beard. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

John Fidget, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Robert Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a blue and green robe with the hood down. He keeps his brown hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: He was born at the edge of vast island. He was an athlete and attended two major summer competitions. He never won. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Robert Berkeley, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His chestnut hair, when down, is lengthy. His eyes are likewise hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Chad was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again; and sabotage a competitor

Flaws: Shy, Impulsive, PTSD. Bonds: Attractive, Job. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Chad Myerscough, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)16 (+3) 16 (+3)13 (+1)
Skills Arcana +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 16000 cp.


Social Check DCs


Aldous Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is still thick. His eyes are a pleasant brown.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Enemies, Nature. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Aldous Radcliffe, Male Human Ranger 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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