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NPC Generator

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Advanced [show]


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His chestnut hair is singed and shortened. His green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Layabout business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Sheldon, Male Human Ranger 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1200 gp.


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, grey cloak. His head has been shaved. His eyes are blue.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Odo Ramsay, Male Human Warlock 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. Tourmaline (90 gp). Citrine (20 gp).


Social Check DCs


Frederick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is lengthy. His eyes are amber and beady.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Immigrant, Family. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Frederick Eastaughffe, Male Human Paladin 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Citrine (80 gp). Tiger eye turquoise (7 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Washington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally well dressed albeit a few years behind the times. He keeps his long golden hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Raymond was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has achieved small success as a Ploughman.

Motivation: To clean up the streets.

Bonds: Attractive, Poor, Guardian, Family, Job. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Raymond Washington, Male Human Bard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. Azurite (9 gp). Alexandrite (1200 gp). Obsidian (9 gp).


Social Check DCs


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His hair is red and curly. His gray eyes peer out from beneath his Stetson brown hat.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. His childhood dream was to be a Engraver, but he was a colossal failure. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Athletic, Justice. Bonds: Attractive, Job, Poor. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Barclay, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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