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NPC Generator

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Advanced [show]


Ernest Walpole, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords on his belt, each one with a ruby on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Carpenter, Ernest learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Sailor again.

Ideals: Fighting, Opinionated. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Ernest Walpole, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)8 (-1) 9 (-1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Golden yellow topaz (300 gp). Obsidian (4 gp). Blue quartz (4 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Dean Hampton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears silk and lounges about seductively. His clothes are grease stained in places. His hair is black and very short. This hazel eyed easterner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and to protect his home

Flaws: Fearful. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Dean Hampton, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 900 gp.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue top hat and blue clothes. His tied-back hair is auburn. His blue eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 7 years old his parents immigrated from the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Gerard Home, Male Human Wizard 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 700 gp. Brass mug with jade inlays (500 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered shield and tarnished dagger as well. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Poor. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Trey Reid, Male Human Sorcerer 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 600 gp. Amber (80 gp). Fire opal (600 gp). Sard (70 gp). Chrysoberyl (80 gp). 1 Minor magic item.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown tunic with tan highlights, and long blue pants that bunch up around his shoes. His silver hair has been sun bleached extensively. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: This man loves dancing and to teach people dancing more than just about anything. He uses divination through singing.

History: He was born at the edge of vast mountains. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He became a Barrister soon after.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Bonds: Attractive, Nature, Job. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Mitchell, Male Human Expert 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 10000 cp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (1000 gp). Gold music box (1000 gp).


Social Check DCs

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