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NPC Generator

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Advanced [show]


Gerald Radcliffe, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears baggy tan pantaloons and a blue scarf. He sports a long blonde beard, and similarly colored long hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Radcliffe, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gunter Reid, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is red, silky, and of moderate length. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Blacksmith in town.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He now owns his own business.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Mentor. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Gunter Reid, Male Human Paladin 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)7 (-2) 9 (-1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Red garnet (90 gp). Coral (90 gp). Alexandrite (700 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Browning, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears violet cloth garments or leather armor, he is not a threatening figure. He sports a flattop hair cut. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Reynard Browning, Male Human Ranger 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)7 (-2) 14 (+2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1800 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (2400 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Bernard Wellington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fletcher does. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. He has styled his blonde hair well, parting it to the left. His eyes are likewise gray.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of gnolls once and for all.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Enemies, Military. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Bernard Wellington, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Morley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Born to a Bricklayer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Stableman for hire.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Athletic, Disciplined. Bonds: Religious, Poor, Job, In love. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Ernest Morley, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Holy water.


Social Check DCs

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