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NPC Generator

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Advanced [show]


Hugh Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his blonde hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich southern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better world.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Hugh Kendal, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs


Miles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. His blonde hair is knotted and matted. His eyes are gray and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: Miles was raised in a hard working conservative environment. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Layabout for hire.

Motivation: Wants to work out more often; and to be a butcher again

Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Mitchell, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. Golden pearl (110 gp). Citrine (80 gp). Chalcedony (80 gp). 1 Bullseye lantern. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Kyle Compton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Logical, Entrepeneur. Flaws: Shy. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Kyle Compton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Anthony Carlyle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His golden hair is knotted and matted. He has gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of eastern immigrants he idolized his father. A freak accident while working with his Painter father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against brigands

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Anthony Carlyle, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of brigands once and for all.

History: Ralf hails from a village terrorized by brigands. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Fighting, Philantrophist. Bonds: Attractive, Enemies. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Ralf Graeme, Male Human Paladin 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)17 (+3) 7 (-2)16 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 8
Languages Common, Abyssal, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 19000 cp.


Social Check DCs

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