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NPC Generator

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Henry Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear blue pants and tee shirts. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Henry Snape, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Dean Halsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Seamstress. He wears a colorful flower in his blonde hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Seamstress business at a young age. A gifted student he started as a Map Maker, but he got bored and became a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical. Flaws: Shy. Bonds: Job, Attractive. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Dean Halsey, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: Bertram hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against illithids.

Flaws: Disease, Antagonistic, Racist. Bonds: Attractive, Enemies, Immigrant. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Bertram Windsor, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. His top hat is riddled with cuts and holes. His amber eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Tim was born the youngest of three triplets. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Family, Nature. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Gracey, Male Human Barbarian 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0

Possessions: Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Blyth, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black tunic with violet highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. He wears a Stetson hat to hide his balding. His eyes are gray and catlike.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Theobald Blyth, Male Human Paladin 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Tiger eye turquoise (4 gp). Violet garnet (600 gp).


Social Check DCs

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