Trey Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair, when down, is lengthy. His eyes are hazel and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Logical, Gifted. Bonds: Rich, Family, Nature. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Tim Stansfield, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear tan tank tops with grey pants. His whole body is exceptionally muscular. He has styled his red hair well, parting it to the left. His hazel eyes dart from person to person to random spaces in the air.
Personality: This man loves music and to teach people music more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small desert village. Tim was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Slave Trader. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Justice, Impeccable. Bonds: Immigrant, Nature. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp.
Clerebold Alston, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His blonde hair is cut jaggedly and amateurishly. His eyes are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.
History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Cory Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Bonds: Military, Rich, Enemies. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Drogo Peyton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue costume with the symbols of luck on his torso. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Optimist, Fighting. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. Rhodochrosite (11 gp). Citrine (70 gp). Hematite (11 gp). Emerald (1200 gp).
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