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NPC Generator

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Advanced [show]


Balimaar Thorpe, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Balimaar was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Opinionated, Persistence. Flaws: Ugly, Hedonist. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Thorpe, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. Amethyst (60 gp). Azurite (9 gp). Azurite (9 gp). 1 Full Plate. 1 Breastplate.


Social Check DCs


Roland Altham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan deerstalker hat and tan clothes. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. He worked as a nervous Miller and found it very stressful. He has worked as a Miller like his father before him.

Motivation: Wants to raise his children well; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Nature, Job, Family. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Roland Altham, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Lewis Fidget, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears grey cloth garments or leather armor and is in decent physical shape. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Slave, Job. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Lewis Fidget, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 10 (+0)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Chad Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy yellow pantaloons and a blue scarf. His chestnut hair is cut short. He wears a mask on his face.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Athletic, Logical. Flaws: Antagonistic, Lazy. Bonds: Family. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Chad Shelby, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1100 sp.


Social Check DCs


Henry Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Family, Mentor. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Henry Churchill, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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