Arnold Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a flail on his belt. He has a moderate pudge and is not very fit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his amber eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid.
Ideals: Fighting. Flaws: Cynical. Bonds: Has a crush, Military, Rich. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Weld, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy brown hair. His fierce hazel eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found.
Ideals: Persistence. Bonds: Guardian, Family, Rich. Occupation: Unemployed
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Alexandrite (1200 gp). Smoky quartz (40 gp).
Gilbert Spalding, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He then took over the family business and is one of the better Hunter for hire.
Motivation: Sabotage a competitor.
Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Cory Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a simple green robe with red stripes complete with hood. He sports a long blonde beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Bonds: Adventurer, Rich, Slave. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Reynard Wharton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.
History: He was born at the edge of vast plains. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Depressed, Racist. Bonds: Attractive, Military, Nature. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Amber (90 gp). Amethyst (90 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.
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