Anselm Clayden, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Rich, Religious. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp. Black opal (1500 gp). White pearl (140 gp). Moonstone (70 gp). Tourmaline (140 gp).
Peter Clapham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, yellow cloak. His brown hair is smooth and relatively long. He has green eyes and a yellow hat with a brown feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small island village. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and to reunite with his absent mother
Flaws: Mundane. Bonds: Immigrant, Job, Family, Nature, Rich. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Norman Alby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His tied-back hair is black. He has blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His mother raised him in a mountain cabin. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Shy. Bonds: Rich, In love, Adventurer, Nature, Military. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 200 gp. Deep green spinel (150 gp).
Guy Copeland, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Tanner, who enjoyed hunting, Guy was taken on many hunting expeditions. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and wishes to resurrect an old love
Ideals: Joker, Optimist, Justice. Bonds: In love, Nature, Debt. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Trym Alston, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His auburn hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Terse, Disease, Insomniac. Bonds: Adventurer. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Gnome, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20 pp. Carnelian (40 gp).
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