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NPC Generator

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Advanced [show]


Justin Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy grey suit. His golden hair and beard is wavy and long. His eyes are brown and catlike.

Personality: A skeptical and narcissistic man, Justin's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: He's in love; and he wants to get laid

Ideals: Impeccable. Bonds: Attractive, Family, Adventurer, Military, Has a crush. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Justin Digby, Male Human Commoner 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Jasper (40 gp).


Social Check DCs


Gerald Kendal, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His hair is silver, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: To be a Armorer again.

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Gerald Kendal, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. Peridot (60 gp). Obsidian (8 gp).


Social Check DCs


Aldous Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His eyes are a pleasant brown.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Enemies, Family. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Aldous Myerscough, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp. Red garnet (90 gp). Coral (90 gp).


Social Check DCs


Robert Darby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man tends to wear a large green jacket. He has styled his black hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: Robert was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Rich, Debt. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Robert Darby, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Theodoric Upton, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a white and brown handkerchief worn on his left side, he is not a threatening figure. He wears a colorful flower in his red hair. He has several tiny jet earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Theodoric hails from a village terrorized by brigands. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.

Motivation: Many brigands want him driven away.

Ideals: Justice, Artistic. Bonds: Attractive, Rich, Enemies, Slave. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Theodoric Upton, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs

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