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Advanced [show]


Richard Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has styled his red hair well, parting it to the left. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Secretive, Impulsive. Bonds: Nature, Job, Family. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Richard Whitby, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 7 (-2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Compton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Ruler, but he got bored and became a Bather. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Religious, Job. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Compton, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)17 (+3) 18 (+4)13 (+1)
Skills History +5, Insight +6
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. His clothes are grease stained in places. He has dyed his greying black hair a little too much giving a sharp black color. His blue eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Animal Trainer, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Bertram Berkeley, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 21000 sp. Silver pearl (70 gp). Deep blue spinel (500 gp). Pink pearl (70 gp). Coral (70 gp).


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane. Bonds: Adventurer, Immigrant, Religious. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Arnold Staurheim, Male Human Warlock 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)19 (+4) 18 (+4)12 (+1)
Skills Animal Handling +7, History +7
Senses Passive Perception 14
Languages Common, Goblin, Undercommon, Gnoll, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222220000

Possessions: 2000 gp. Black pearl (800 gp). Deep blue spinel (800 gp). Red garnet (110 gp). Peridot (50 gp). Carnelian (50 gp). Moss agate (7 gp). Rock crystal (50 gp). Blue quartz (7 gp).


Social Check DCs


Roland Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His hair is long and red with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and to share knowledge with the world

Ideals: Justice, Philantrophist, Entrepeneur, Logical. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Roland Denholm, Male Human Wizard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs

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