Trey Barlow, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His black hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Attractive, Mentor, Military. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 800 sp.
Kody Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Heward Nash, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His clothes are grease stained in places. His chestnut hair and beard is wavy and long. His skin is flawless and his brown eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 800 sp. 1 Darkwood Buckler.
Peter Ridley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears blue cloth garments or leather armor. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are a pleasant blue.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature, Has a crush. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Aquamarine (400 gp). Rhodochrosite (9 gp). White pearl (150 gp). Rose (50 gp). 1 Masterwork Uncommon Weapon.
Simon Van Es, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his lance always slung over his shoulder. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Antagonistic, Hedonist. Bonds: Slave. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
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