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Wymar Byron, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His right leg appears badly burned and disfigured. He wears a colorful flower in his silver hair. His eyes are a pleasant blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Wymar was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Job. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Wymar Byron, Male Human Barbarian 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Athletics +7, Performance +6
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +6

Possessions: 700 gp. Chrysoprase (70 gp). Amber (100 gp).


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. He sports a flattop hair cut. This blue eyed northerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Family, Mentor. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Thackeray, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 9 (-1)13 (+1) 8 (-1)9 (-1)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alex Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane, Disease, Insomniac. Bonds: Job. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Alex Hailey, Male Human Wizard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 300 gp.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a black collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is black and very short. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Guard, who enjoyed hunting, Manfred was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Nash, Male Human Ranger 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Gnome, Terran
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Anselm Clinton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Mayor does. He has styled his blonde hair well, parting it to the right. He has several tiny amethyst earrings on each ear.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Stableman, but he got bored and became a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Job, Rich, Enemies, Slave. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Anselm Clinton, Male Human Fighter 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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