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Advanced [show]


Drogo Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His white hair is cut jaggedly and amateurishly. His hazel eyes peer out from beneath his small tan hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Terse, Ugly. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Digby, Male Human Druid 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Beverly, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by teas. His blonde hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Beverly, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)11 (+0) 7 (-2)9 (-1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Lance Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a grey costume with the symbols of death on his torso. He sports a long white beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: He got into the Locksmith business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Mundane. Bonds: Job. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Lance Wilberforce, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Malachite (11 gp). Eye agate (11 gp).


Social Check DCs


Rolf Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. He moved from fad to fad and when he turned 15 he discovered painting. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Rolf Winthrop, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 cp. Coral (100 gp). 1 Minor magic item.


Social Check DCs


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear white clothing when he does not wear armor. He wears a feathered hat to hide his balding. He has a dull look in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: Gifted from a young age, Simon studied abroad. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Chatham, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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