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Advanced [show]


Robert Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a brown costume with the symbols of luck on his torso. Beneath his clothing is a huge mess of scar tissue. His auburn hair is matted, messy, and big. His eyes are hazel and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Robert was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Robert Spalding, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 6 (-2)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Kyle Acton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. He has a tattooed face.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Locksmith like his father before him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Acton, Male Human Rogue 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 7 (-2)17 (+3)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His blonde hair has been sun bleached extensively. His eyes are gray and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the west. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world

Ideals: Logical. Flaws: Greedy. Bonds: Job, Family, Immigrant. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Geoffrey Birkenhead, Male Human Ranger 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries maces. His hair, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Randal will drive conversation. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting, Extrovert. Flaws: Depressed. Bonds: Military, Religious. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Randal Hadley, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 9 (-1)14 (+2)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Miles Myerscough, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is braided into rings. This hazel eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: He got into the Dyer business at a young age. He worked as a nervous Dyer and found it very stressful. He now mingles about in high society.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Professionalism, Artistic. Bonds: Rich, Job, Family. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Miles Myerscough, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Jade (160 gp). Black pearl (1000 gp). Azurite (16 gp).


Social Check DCs

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