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Advanced [show]


Richard Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries a battered shortspear and tarnished bow as well. He wears his brown hair up in a very large beehive style do. He has a tattooed face.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: The child of northern immigrants he idolized his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Impulsive, Fearful. Bonds: Immigrant. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Huckabee, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: Rhodochrosite (8 gp). Deep green spinel (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of halberds, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is blonde. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Ernest Tickle, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 14 (+2)8 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He has a brown handlebar mustache and slicked back brown hair. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: Born in the south to a Bricklayer, Kyle learned a great deal about his father's area of expertise. He worked as a nervous Bricklayer and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Logical. Flaws: Hedonist. Bonds: Immigrant, Attractive, Guardian, Job. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Kyle Mitchell, Male Human Aristocrat 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +5

Possessions: 2000 sp. Star ruby (1200 gp). Peridot (30 gp). Zircon (30 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Heward Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his brown hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better trade route.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich, Family, Religious. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Heward Rodney, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With a patchy white beard and wild white hair. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Brewer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Disease, Insomniac, Shy. Bonds: Poor. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Charles Blyth, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)7 (-2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 80 pp.


Social Check DCs

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