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NPC Generator

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Charles Remington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His hair is chestnut and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Shy, Insane, Secretive. Bonds: Rich, Attractive, Family. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Charles Remington, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)18 (+4) 18 (+4)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Terran, Sylvan, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Masterwork studded leather. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his morningstar. His silver hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Knight.

Motivation: Expand his business; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Athletic, Fighting. Bonds: Job, Mentor. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Gracey, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Hourglass. 1 Bullseye lantern. 1 Backpack. 1 Spyglass.


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by teas. He wears his white hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Gilbert Windsor, Male Human Bard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +1 / 2d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Star rose quartz (40 gp). Chrysoberyl (40 gp).


Social Check DCs


Theobald Darlington, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he dresses well, typically a more casual-formal manner. His hair is short and silver. He has amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: Theobald was born in the north. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Gifted, Justice, Persistence, Entrepeneur. Bonds: Attractive. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Theobald Darlington, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Rich purple corundum (1200 gp). Citrine (50 gp). Golden yellow topaz (1100 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Fisher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Snape, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs

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