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Advanced [show]


Rolf Colton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: Rolf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. A freak accident while working with his Marshal father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Religious, Nature. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Rolf Colton, Male Human Paladin 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Theobald Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has done his best to style his silver hair to look like a famous performer. This gray eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 4 years old his parents immigrated from the north. He was an apprentice working in his father's forge. He left for the north, certain he would find work there.

Motivation: To pay off his debts; and he is unsatisfied with his job

Flaws: Cynical, Antagonistic. Bonds: Immigrant, Job, Debt. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Theobald Graham, Male Human Warlock 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs


Nicholas Clinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears grey cloth garments or leather armor. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Fearful. Bonds: Poor, Job, Military. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Nicholas Clinton, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a green suit, black shirt, and grey tie. His head has been shaved. His eyes are violet and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: He was born at the edge of vast desert. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature, Family. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Trey Reid, Male Human Warrior 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his shield ready. He has a long golden beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Guardian, Poor, Slave. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Gerard Harper, Male Human Warrior 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Investigation +6, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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