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Advanced [show]


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. He has several tiny jet earrings on each ear.

Personality: Eccentric and domineering, Gerard will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He became a Sailor soon after.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Bonds: Rich, Adventurer, Military, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Gerard Darlington, Male Human Aristocrat 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 1200 gp. Gold and topaz bottle stopper cork (700 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Lewis Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long auburn hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Lewis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Lewis Mitchell, Male Human Adept 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Anderton, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His golden hair is still thick. He has a dull look in his hazel eyes.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Depressed. Bonds: Poor, Immigrant, Military, Nature. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Gerard Anderton, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, History +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Blue quartz (13 gp). Jasper (50 gp). Amethyst (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Benson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Apothecary does. His red hair is singed and shortened. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Rolf hails from a village terrorized by goblins. In his 17th year, his parents were killed by a goblins raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Benson, Male Human Paladin 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)6 (-2)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


Robert Tickle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean blue cloak covering his clean studded leather. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Robert hails from a village terrorized by drow. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Insane, Selfish. Bonds: In love, Enemies, Military. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Robert Tickle, Male Human Barbarian 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 8000 sp.


Social Check DCs

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