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NPC Generator

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Advanced [show]


Miles Read, Male Human [Permalink]

Personal [hide]

Description: This southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. Miles was born on a far southern plains where he grew up under the tutelage of his mother, an expert Cook. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Miles Read, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


John Southey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears brown trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and he wants to meet his childhood hero

Flaws: Impulsive. Bonds: Rich, Adventurer, Has a crush. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

John Southey, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)16 (+3) 10 (+0)17 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward England, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. With a patchy white beard and wild white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Painter

Voice: German accent

Attributes [hide]

Heward England, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)9 (-1) 10 (+0)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Balimaar Sharps, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear red clothing when he does not wear armor. His auburn hair is long and unkept. His ears are large.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his 11th year, his parents were killed by a goblins raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Balimaar Sharps, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 6 (-2)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Marley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he usually wears his blue robe and has his shield always slung over his shoulder. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Everard was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Everard Marley, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)16 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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