Manfred Melancon, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He carries a battered hammer and tarnished greataxe as well. With a patchy golden beard and wild golden hair. He has hazel eyes.
Personality: He dislikes all the random violence that takes place in the north. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Doctor, but he was a colossal failure. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting, Pacifist. Flaws: Hedonist, Disease. Bonds: Job. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Norman Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Professionalism. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 51 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: Zircon (70 gp).
Gilbert Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his golden hair up. His eyes are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Athletic, Joker. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 19000 sp.
Lewis Breeden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears a small hat to hide his balding. He has a dull look in his brown eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.
History: Gifted from a young age, Lewis studied abroad. Lewis was born on a far southern mountains where he grew up under the tutelage of his father, an expert Beggar. He left for the south, certain he would find work there.
Motivation: He has a crush on the local Apothecary; and revenge
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 23000 sp. Alexandrite (600 gp). Rose (70 gp). Alexandrite (600 gp). 1 Masterwork Common Ranged Weapon.
Theobald Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Optimist. Flaws: Ugly, Lazy. Bonds: Military. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!