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Advanced [show]


Kyle Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his flail. He wears a small hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Ashton, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)15 (+2) 7 (-2)11 (+0)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. Peridot (20 gp). Star ruby (600 gp). Amethyst (60 gp). Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His white hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Slave. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Southey, Male Human Rogue 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 8 (-1)10 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable, Optimist. Bonds: Attractive, In love, Rich. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Dumph, Male Human Sorcerer 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Deception +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 gp.


Social Check DCs


Diggory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. His silver hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Flaws: Addict, Fearful. Bonds: Religious, Poor. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Blakeley, Male Human Expert 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Aquamarine (200 gp).


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Ernest studied abroad. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Ernest Pinkerton, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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