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NPC Generator

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Advanced [show]


Aldous Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Engraver does. He has a small bristly mustache and wavy silver hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. He worked as a nervous Engraver and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Job. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Snowdon, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gunter Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His long black hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Bonds: Attractive, Job, Religious, Nature, Adventurer. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Gunter Dayton, Male Human Aristocrat 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)18 (+4) 10 (+0)7 (-2)
Skills Nature +7, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin, Terran, Halfling, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 900 gp.


Social Check DCs


Bertram Hadlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His tied-back hair is auburn. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Bertram began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Bertram Hadlee, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely yellow suit with tan socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is short and black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Henry Livingstone, Male Human Druid 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Jade (50 gp). 1 Full Plate. 1 Buckler.


Social Check DCs


Robert Emsworth, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His chestnut hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful necromancer made him what he is. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Opinionated. Flaws: Insane. Bonds: Immigrant, Mentor. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Robert Emsworth, Male Human Druid 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 sp. Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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