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NPC Generator

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Advanced [show]


Manfred Cotton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Family, Rich. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Manfred Cotton, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears brown cloth garments or leather armor. He wears his hair in dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. His martial abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and wants to raise his children well

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Stansfield, Male Human Cleric 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 100 pp. Freshwater pearl (15 gp). Deep blue spinel (1500 gp). Iolite (60 gp). Citrine (60 gp).


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his rapier always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and blonde with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His eyes are a pleasant amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.

History: William hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Family, Has a crush. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

William Bentham, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 40000 cp.


Social Check DCs


Clerebold Harley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down, and he perpetually has his warhammer ready. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. Like his mother and his sister before him, after school he went straight into learning to become a Painter. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Clerebold Harley, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 5 (-3)14 (+2)
Skills Performance +4, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 14000 cp. Azurite (15 gp). Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Antagonistic, PTSD. Bonds: Enemies, Mentor, Poor. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Guy Milton, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 12 (+1)4 (-3)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Black pearl (200 gp). Obsidian (15 gp). Moss agate (15 gp). 1 Darkwood Shield. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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