Gilbert Bentley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is matted, messy, and big. He has several tiny topaz earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and to end his boredom
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Draconic, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Gilbert Barton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his ceremonial dagger ready. He has a red handlebar mustache and slicked back red hair. He has hazel eyes and a brown hat with a violet feather.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: He comes from a rich southern family. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of illithids; and he is greedy
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Deep blue spinel (1100 gp). Onyx (50 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.
Gomory Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is heavily combed to the right. He has hazel eyes and a black hat with a green feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: He is a Hag in disguise. His childhood dream was to be a Beggar, but he was a colossal failure. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he has passion for adventuring and risk
Ideals: Professionalism, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Ernest Digby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, In love, Immigrant. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Burton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a very tight haircut. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Joker, Optimist, Logical. Bonds: Attractive, Mentor, Job. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3000 cp. 1 Half-Plate.
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