Percival Harley, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a shortspear on his belt. He has a penchant for wearing a ring with an oversized opal on his right hand. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Detective, Percival learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Rich, Job. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Alexandrite (400 gp).
Don York, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Dilettante. He keeps his long brown hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Don lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and marry his brother to traveling adventurers
Ideals: Opinionated, Persistence. Bonds: Job, Family, Has a crush. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 3000 sp. Coral (160 gp). Pink pearl (160 gp). Star ruby (1000 gp). Rhodochrosite (12 gp).
Balimaar Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insane. Bonds: Immigrant, Attractive, Mentor. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.
Bertram Kitchur, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a white and black handkerchief worn on his left side. His white hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Immigrant, Rich. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp.
Gunter Gresham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a blue tunic with grey highlights, and long black pants that bunch up around his shoes. His left leg appears badly burned and disfigured. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against gnolls
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
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