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NPC Generator

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Advanced [show]


Balimaar Snape, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright red hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of brigands once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Snape, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in green turtlenecks beneath a grey coat with blue slacks, and a wedding ring on his left hand. He wears a colorful flower in his golden hair. He has several tiny jet earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Fearful. Bonds: In love, Attractive, Rich. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Wakefield, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)6 (-2) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Silver pearl (110 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Optimist. Bonds: Attractive, Adventurer, Rich. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Jocelyn Churchill, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Moonstone (80 gp). Aquamarine (600 gp). Moonstone (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Colby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely yellow suit with blue socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a island tribe. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Flaws: Ugly, Shy, Disease. Bonds: Family, Nature. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Simon Colby, Male Human Commoner 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. With bright white hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: Trey was born in the south. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Trey Anderton, Male Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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