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Advanced [show]


Odo Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length silver hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Justice, Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Odo Sheldon, Male Human Cleric 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 7 (-2)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50000 cp. Rhodochrosite (7 gp). Eye agate (7 gp). Black pearl (1000 gp). Red spinel (60 gp).


Social Check DCs


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he wears tattered old clothes. His top hat is riddled with cuts and holes. He has hazel eyes and a blue hat with a white feather.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up halberd and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Alexandre Clare, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Smokesticks. 4 Holy water. 1 Alchemist’s fire.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His hair is brown and curly. His eyes are amber and beady.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Trym Heiser, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Carnelian (60 gp). Onyx (60 gp).


Social Check DCs


Adelard Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is white. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Adelard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has worked as a Actor like his father before him.

Motivation: To be a Painter again.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Remington, Male Human Warlock 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 500 gp.


Social Check DCs


Charles Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear pastel clothing when he does not wear armor. He wears his chestnut hair up in a very large beehive style do. His brown eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the west. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Charles was raised in a hard working conservative environment. Charles was born on a far western island where he grew up under the tutelage of his father, an expert Interpreter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and doesn't want to be a interpreter and was forced into it by his family

Ideals: Pacifist. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Lancaster, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)11 (+0) 16 (+3)17 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Hematite (16 gp). Rock crystal (60 gp). Blue quartz (16 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs

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