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NPC Generator

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Advanced [show]


Gerald Hampton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear brown pants and tee shirts. His whole body is exceptionally muscular. His auburn hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: Gerald was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Immigrant, Attractive. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Gerald Hampton, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)8 (-1) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 sp.


Social Check DCs


Don Cromwell, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man dresses in brown turtlenecks beneath a black coat with brown slacks. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Artistic. Flaws: Insomniac, Shy, Fearful. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Cromwell, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 7 (-2)15 (+2)
Skills Insight +1, Stealth +5
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a feathered hat to cover his moderate length white hair. His eyes are hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich, In love. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Bernard Denholm, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp.


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He is a Deep Scion in disguise. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: To reunite with his old friends.

Ideals: Optimist, Logical. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Gilbert Stanford, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a green poncho over his likewise colored trousers and shirt. He has moderate length brown hair. His eyes are green and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: The child of a Cartwright, who enjoyed hunting, Drogo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Abram, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 90000 cp. Obsidian (8 gp). Star rose quartz (20 gp).


Social Check DCs

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