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NPC Generator

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Advanced [show]


Trym Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.

History: He was raised in a island tribe. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Nature, Family. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Trym Redfield, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 500 gp. 3 Holy water. 4 Thunderstones. 3 Holy water. 3 Antitoxin.


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He was raised in a forest tribe. Everard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Sailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Nature, Immigrant, Guardian. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Kendal, Male Human Monk 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Rock crystal (70 gp). Sardonyx (70 gp).


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large tan jacket. His auburn hair is lengthy. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Mercenary, Gerald learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: He's looking for his big break; and to be a junk dealer again

Ideals: Passionate, Logical, Impeccable. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Gerald Skelton, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Jeweled anklet (1000 gp).


Social Check DCs


Hunter Weld, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears white painted combat armor at almost all times. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Hunter will drive conversation. He feeds upon the attention of others.

History: He is a Succubi in disguise. He helped his father out around the business and became quite the natural. He has worked as a Fisher like his father before him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Extrovert. Bonds: Attractive, Adventurer, Job. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Hunter Weld, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His red hair is thinning but still full. This green eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the south

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Religious. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Dayton, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp.


Social Check DCs

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