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NPC Generator

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Advanced [show]


Godfrey Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of death on his torso. His hair is white and curly. He has green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Entrepeneur. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Godfrey Walcott, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)17 (+3) 17 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man tends to wear a black poncho over his likewise colored trousers and shirt. His red hair is matted, messy, and big. He has blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying sister.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Joker, Gifted. Flaws: Ugly, Cynical. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Ramsay, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Architect does. He wears a broad hat to cover his moderate length auburn hair. His violet eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of orcs once and for all.

History: Gerard was raised in a hard working conservative environment. Gerard was born on a far southern island where he grew up under the tutelage of his father, an expert Architect. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Job, Enemies, Immigrant, In love. Occupation: Architect

Voice: Raspy

Attributes [hide]

Gerard Tatum, Male Human Sorcerer 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)8 (-1) 18 (+4)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Hubert Copeland, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. His skin is also unnaturally pale. He has styled his black hair well, parting it to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Hubert Copeland, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 8 (-1)17 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Rhodochrosite (11 gp). Red-brown spinel (160 gp). 1 Everburning torch. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Kyle Barney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a very tight haircut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Merchant, Kyle learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Attractive, Job. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Kyle Barney, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 15000 sp. Citrine (60 gp). Iolite (60 gp). Chrysoprase (60 gp). White opal (800 gp). 1 Masterwork studded leather.


Social Check DCs

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