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NPC Generator

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Advanced [show]


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his quarterstaff ready. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Don Shelly, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)6 (-2) 8 (-1)13 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (400 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Anthony Adley, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with green slacks. He carries a battered crossbow and tarnished bow as well. He wears a wide-brimmed hat to cover his moderate length silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Has a crush, Job. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Anthony Adley, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Alexandrite (1200 gp). Brown-green garnet (70 gp).


Social Check DCs


Don Kitchur, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up lance and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy. Bonds: Rich, Religious, Nature. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Don Kitchur, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a brown handlebar mustache and slicked back brown hair. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Cory Windsor, Male Human Fighter 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +6

Possessions: Rose (70 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has done his best to style his red hair to look like a famous performer. His green eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up longbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new interpreter responsibilities is difficult

Bonds: Attractive, Job, Nature, Guardian, Family. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Merton, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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