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NPC Generator

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Advanced [show]


Everard Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: Everard was born in the north. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Everard Van Es, Male Human Barbarian 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Charles Prescott, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he is wearing a long, tan cloak. With bright silver hair and a scraggly beard. His eyes are likewise brown. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and someone believes him a fraud

Ideals: Passionate, Professionalism. Bonds: Attractive, Adventurer, Family, Enemies. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Charles Prescott, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 16 (+3)15 (+2)
Skills Animal Handling +6, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears pastel trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His blonde hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Diggory was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Guardian, Job. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Denholm, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy chestnut beard and wild chestnut hair. This violet eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the west. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aldous's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and he is greedy

Flaws: Shy, Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Mitchell, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. Gold and topaz bottle stopper cork (500 gp). 1 Average lock. 1 Healer’s kit.


Social Check DCs


Richard Kirby, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with feathered hat, and sports empty pouches on his belt. He keeps his blonde hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small desert village. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Opinionated, Persistence. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Bather

Voice: Whispers

Attributes [hide]

Richard Kirby, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 4 (-3)15 (+2)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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