Peter Morley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of the four houses of cards around his neck, and a spear on his belt. He has a long silver beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Artistic. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2100 sp. Chrysoprase (20 gp). Onyx (20 gp). Alexandrite (500 gp).
Don Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black cloak and cross-gartered brown stockings. He has styled his golden hair well, parting it to the right. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to have a good time and be beloved; and he's looking for his big break
Ideals: Optimist. Flaws: Racist, Disease. Bonds: Adventurer, Military. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Percival Oakley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple black robe with tan stripes complete with hood. He wears his brown hair up. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He is a great chef.
History: He was raised in a forest tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Immigrant, Nature. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Buckler.
Ernest Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut, silky, and of moderate length. His gray eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Flaws: Depressed, Forgetful. Bonds: Rich, Slave, Attractive. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 300 gp. Malachite (6 gp). Black opal (1100 gp).
William Payton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a white handlebar mustache and slicked back white hair. His green eyes peer out from beneath his Stetson grey hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy. Bonds: Attractive, Immigrant, Enemies, Guardian. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
