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Advanced [show]


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a violet poncho over his likewise colored trousers and shirt. With a patchy red beard and wild red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Cook, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A deep hatred of brigands.

Flaws: Antagonistic. Bonds: Enemies, Nature, Adventurer. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Lance Hallewell, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Conrad Ainsley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He has a small toy that he constantly fidgets with.

History: Conrad lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Conrad was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Wants his loneliness to end; and to unite with his sister

Ideals: Opinionated. Flaws: Addict. Bonds: Family, Military, Has a crush. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Conrad Ainsley, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man is wearing the road beaten gear of a warrior. He has a long red beard with little hanging trinkets. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Marleigh, Male Human Fighter 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 50000 cp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Soames, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy brown suit. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and wants his loneliness to end

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Nature, Has a crush, Religious. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Chad Soames, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair, while still mostly silver, has prominent grey streaks. His gray eyes peer out from beneath his deerstalker green hat.

Personality: He will rave to anyone who will listen. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Alex Cholmondeley, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Fire opal (1200 gp). Chrysoberyl (120 gp). Lapis lazuli (4 gp). Black star sapphire (1200 gp). 1 Backpack. 1 Good lock. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs

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