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NPC Generator

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Advanced [show]


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short. His eyes are green and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Hedonist, Insomniac. Bonds: Immigrant, In love. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Bradley, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is chestnut and curly. His eyes are a pleasant hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Bowyer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Shy, Disease, Mundane. Bonds: Family. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Charles Barclay, Male Human Commoner 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 11000 sp. Moonstone (70 gp).


Social Check DCs


Simon Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a black handlebar mustache and slicked back black hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Many brigands want him driven away; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Yeardley, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ralf Kenley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear green clothing when he does not wear armor, marred by chocolates. His silver hair is matted, messy, and big. His eyes are gray and beady.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and human compassion

Ideals: Entrepeneur. Flaws: Ugly, Racist, Impulsive. Bonds: Job. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Ralf Kenley, Male Human Commoner 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 12 (+1)6 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Brown-green garnet (90 gp).


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His hair is long and chestnut with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His fierce blue eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Mundane. Bonds: Religious, Rich. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Dustin Westcott, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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