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NPC Generator

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Advanced [show]


Balimaar Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely violet suit with brown socks and a vest with buckled shoes. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He worked as a nervous Mayor and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Balimaar Hadlee, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 30000 cp.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a green poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Flaws: Ugly. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Clapham, Male Human Warrior 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Lapis lazuli (4 gp). Emerald (1200 gp). Alexandrite (400 gp). Iolite (40 gp).


Social Check DCs


Thomas Ryland, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tattered old clothes, marred by sweets. He has styled his black hair well, parting it to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east to a Mason, Thomas learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Thomas Ryland, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are amber and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up rapier and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Depressed. Bonds: Enemies, Rich, Nature, Adventurer. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Alexandre Wordsworth, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 43000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is still thick. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Religious, Rich. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Odo Burton, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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