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NPC Generator

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Advanced [show]


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He is portly but not overly obese. His long black hair is drawn into a two foot long braid. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and money/treasure

Flaws: Antagonistic, Selfish. Bonds: Attractive, Military, Rich, In love. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Heward Marleigh, Male Human Commoner 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Deception +5, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Tiger eye turquoise (16 gp).


Social Check DCs


Patrick Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Miner

Voice: Whispers

Attributes [hide]

Patrick Bentham, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)12 (+1) 16 (+3)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp.


Social Check DCs


Guy Bradford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear brown tank tops with tan pants. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Courier.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Athletic, Entrepeneur. Bonds: Poor, Job, Adventurer. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Guy Bradford, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and marry his sister to traveling adventurers

Ideals: Athletic, Professionalism. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Gilbert Tatum, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His long silver hair is drawn into a two foot long braid. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Job, Family, Nature. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Peter Beckwith, Male Human Bard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1 Minor magic item.


Social Check DCs

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