Norman Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He has white hair. This gray eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world; and he's looking for his big break
Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 300 gp. Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (300 gp).
Gerard Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He wears a feathered hat to cover his moderate length silver hair. His brown eyes peer out from beneath his feathered violet hat.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gerard hails from a village terrorized by gnolls. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Nature. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 90 pp.
Godfrey Hale, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often; and to reunite with his absent mother
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Family. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Shane Marlowe, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean white cloak covering his clean studded leather. His chestnut hair is lengthy. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his mother.
History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He became a Guard soon after.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Bentham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and black handkerchief worn on his right side. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length red hair. This green eyed westerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the west to a Painter, Bernard learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Bernard was left his father's suit of armor and trained in its use and care. He has worked as a Painter like his father before him.
Motivation: To protect his home; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Fighting. Bonds: Guardian, Religious, Job, Military, Enemies. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 2 Holy water.
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