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Advanced [show]


Arnold Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He is physically well-built. His red hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of southern immigrants he idolized his mother. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Arnold Bristol, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears black painted combat armor at almost all times. He has a hunchback. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Clerebold Staurheim, Male Human Fighter 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp.


Social Check DCs


Theobald Astley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Butcher job and began his own company from there.

Motivation: He wants revenge against illithids; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Theobald Astley, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)13 (+1) 12 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright blonde hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.

Motivation: To unite with his brother.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Attractive, Family, Mentor. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Bertram Byron, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the east; and his religion dominates his actions

Ideals: Athletic, Entrepeneur. Flaws: Insane, Addict. Bonds: Religious. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Lindsey, Male Human Cleric 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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